The first time I received a slap in the face of the gaming industry, when I bought a third diabel for a lot of money, and it turned out to be a spinal-brain pumpkin, without any hint of intelligence. To press one button to win enemies is not that boring, it is humiliating. The idea that I see more on the screen than I do in reality, did not leave my head. Slowly came the realization that modern games are a lying through the world, where entertainment itself runs to a meeting, and you are as a great bad. All the functionality of a modern player is reduced only to put like or diesel.
Once the destroyed magic of immersion in the game is practically impossible to restore. Every day, I only became more and more convinced of the thought that in digital entertainment, of the pluses, I could find a maximum, only a good plot, but the rest of the filling is a pure profanity, in no way in reality.
Heroes of the wars of "devastation", "call of responsibility" or "response" will never be able to crank up anything in the real arena of pain. What is the meaning in all these entertainment, if the same running around the sword in the yard will at least add health to you, and sitting at the computer is a direct path to scoliosis. Someone can say that the games are not only stupid and that in the game Wartunder people can learn history. Also, simulators of various vehicles can provide express training for future drivers and pilots in addition to entertainment. Well, I willingly accept all these comments. Yes, there are enough benefits in games and deny this fact – stupid. However, the benefits basically come from mass products, but from niche and, as a rule, a minority. Labor made a person from a monkey, in turn, the lack of labor leads to degradation. How much work is needed in order to press one button within a minute? And how much strength and nerves are needed to learn how to play a toy guitar-manipulator for the “guitar hero alive” Guitar Hero Live? As the musician-musician, composer and singer Alexander Pushnoye admitted in one of the latest interviews:
I never managed to defeat this devil’s unit!
Wait ahead, why for playing a dedicated to music to come up with some kind of special manipulator, why not connect a real guitar and slowly not train a mass audience at least a couple of thieves’ chords? The game, according to the covenants of Dybovsky (author of the game "Mor. Utopia "), must have at least some applied meaning in the real life of a person by passing. So why not release interactive entertainment that would teach people to play musical instruments, write poetry, understand painting?
Moreover, it is not necessary to submit all these projects in the cover of the training program. It would be enough primitive and the boring gamepad to replace with the synthesizer! You just think, 16 keys will turn into (minimum) 32, and this is not given the endless variations of combinations and methods of clicking. Plus, the game on the gamepad will not help you in real life, but the game on the piano can please your grandmother. As a result, “Igorki”, without any back thought, would drive themselves to all sorts of platformers and boils, and their fingers would simultaneously get used to the complex structure of the “king of all tools”. And don’t think that I am pushing you some game! Not so long ago, one fan of the game "Dark Souls" (Benjamin Gwin) decided to go through his favorite game using all possible manipulators, including midi keyboard, and even drums under the curtain. Of course, with music, this approach probably had little in common, but even at the primitive stage, humanity did not betray masterpieces.
I have long been thinking that people need to turn the game into something applied, but what is there, about this for a long time the aforementioned Dybovsky. In his spitter “on the threshold of the bone house”, the most important fantaser of the domestic game industry said that the game should be useful and should help people. What is the gamebuilder doing now? Basically, he tries to lead a person from reality, to scoop one button, to get pleasure and that is all. What will remain after passing the same "one of us" – only memories of the plot. And how do you look at the fact that after the game you will have a musical work as a memory as a memory? When I studied at the conservatory, I thought that it would be cool to create a musical game, according to which a person, in general terms, could understand how music is arranged. Unfortunately, fantasies remained fantasies. In a reminder of this project, only sketches of the characters remained … I place them here as a final chord!
Pathologic
Diablo III
Guitar Hero Live
The best comments
You just think, 16 keys will turn into (minimum) 32, and this is not given the endless variations of combinations and methods of clicking.
And to the point? 16 available for pressing at any time of keys conveniently located on the surface of a specially designed device so as to be available just and without unnecessary movements with hands that have an intuitive location for moving 2D and 3D, with a clear response, with a minimum move (to create this very response) and with a bunch of other game optimizations will be turned into 32 The keys optimized for extracting music with their help: located linearly (because it is necessary to navigate – this key makes this key above or lower), equivalent, each has its own way, because the synthesizer must take into account the power of pressing and other features of pressing.
Not to mention the fact that even if you connect the synthesizer to the computer and pass Dark Souls with such a macar, you will simply provide for an additional hemorrhage, and not suddenly a skill of play on keyboard instruments (or at least an understanding of how to play music). Because during the game the brain should be concentrated directly on the game, and not on how you move your fingers there, how the melody is folded, what sounds are heard. And you will not please any grandmother as a result of such a passage.
And how do you look at the fact that after the game you will have a musical work as a memory as a memory?
Not every gamer wants to become a https://austriapotenzmittel.com/cialis-osterreich/ co -author in the work in which he takes part. Like, the notorious The Last of Us: Part II Song that you compose at some point in the game and which this very game will not make you better, because the theme of the game is not the creation of something, but rather, on the contrary, destruction. Yes, and even if it’s not about something to talk about something, then from some Diablo, Doom or Civilization you can’t get out the benefits of composing music/drawing a coat of arms/writing a literary background to the hero. Not for this a person here.
And this is actually a very large and complicated separate conversation about how games (or rather developers) know how to or do not know how to involve players in the processes taking place on the screen. There is Media Molecule, which all your life specializes in the projects that they say to the player: “You are a co -author (and in Dreams in general – the author) what is happening! Tear off, fantasize, have fun, be yourself!»But no matter how cool the role -playing is the witness, he, like a game, is not at all to his face and does not need.
And Dybovsky and generally talked about something else about.
Where is such a confidence that an erratic pressing on the keys or repetition behind someone to somehow positively reflect? No, I did exactly what you and the games, I went only for the plot. =)
Understand there is a difference between the "game" and the repetition of simple or memorized patterns. Not a piano right or a computer game. =)
Based on your argument, you can come to the conclusions that doom really influenced school killers
I don’t know who specifically about, but it would be a hypocrisy that the Duma did not affect them. But he either delayed the time or reduced the number of such situations. And the fact that it seems that there are more of them, so thanks to the Internet and the media.
And I am not the only one who gamilpley in games puts above all. Although in the last 10 years there are fewer such people. The success of Heavy Rain naturally does not please.
In other words, it doesn’t matter what you do, the main thing
Again, take a second oldKraft if you really want to pump, then this is a very good tool. Moreover, it is not necessary to go to the multiplayer just to put the maximum difficulty (as soon as it seems too easy to quickly go to the MP, the bots are already useless) and play right away. T.e. Not only we develop the base and sit in defense, but we do everything at once. Immediately go to attack/intelligence, we occupy the maximum possible territory and constantly exchange with the enemy, but do not forget to cost bases, units and monitor the economy. The main thing is not to adhere to one tactic and constantly change it. If everything is done right, then keeping such a pace is quite difficult for a long time. As soon as this becomes easy (which is already doubtful, but the prize from tournaments should already go in theory) congratulations to the skill of multitasking, and this is a valuable skill that is difficult to get something cheaper and painless more. By the way, having jumped up at any time, the experience gained will also be useful. =)
Another thing if you just want to relax and relieve stress after a hard working day. So there is nothing better than a spino -button gameplay. =)
For the sake of the plot, it is even better to read books. As a last resort listen to.
And games are all just a tool and how to use it personally is the work of every gamer.
The first time I received a slap in the face from the musical industry, when I bought an electronic piano for a lot of money, and it turned out to be a spinal-brown pumpkin, without any hint of intelligence. =)
You won’t believe it, but extracting music from a piano is just as easy as playing Diablo 3. Another thing to do it is at a good level. So let’s say diabloids teach to optimize their own resources. That’s just for this you need to play the game, and not poke on the Iza or only on the guides (in the case of Diablo). https: // www.YouTube.COM/Watch?V = DSLWM4OIGV4 & Feature = Emb_title
But this will not give you anything either.
Although no, it will also cheer up, but is it and not necessary from games?
Yes, an acute lack of money is a global problem and, perhaps, this is the most destructive argument against my thoughts. I want to eat everyone and always and therefore I am a width to me. there is nothing to present! They would be happy to cut something useful-but only it will most likely not be sold.
Not everyone forms your conclusions. Let’s say, after playing the piano, the result will always be positive, and many people will pass the games only for the plot and will never be able to see the super-ideas for pixels, you can’t do anything about it. Let you think that the piano classes did not help you, well, so you spent much less time on this than computer games. Plus, you studied on a dry video, without any sweeteners.
Based on your argument, you can come to the conclusions that DOOM really influenced school killers, but in fact they were just two fools of millions of ordinary players. Here you are one wise guy among millions of ordinary players.
I hope my words will not sound rude. Simply, I only work on my thought and I can not always state it correctly, for this I write articles. Too, a kind of game.
Thank you, I’ll think about your words. Moreover, many of the questions I did not bother to ask myself.
Suddenly, none of the above happened, I just could repeat the keystrokes behind someone and enjoyed. I do not want to learn musical literacy and develop a hearing. I just wanted to play something and did it in the most acceptable and quick way for myself. And it is better to develop in the fact that you want. And who taught me the correctly diabloids. =)
By the way, the experience of time management was still taken from Kveik 3. And I did not like the active multitasking of Starcraft, although, according to the guides, some successes were. Hence the problems I solve either in stages or immediately see that it is easier to ask for help from friends and comrades. Game form is generally one of the best forms for learning. You just have to play games, but not go for the plot. =)
In fact, learn at least a hundred, a thousand, a million songs not like a virtuoso, you won’t even learn how to play normally. =)
But the most important thing is that the old games are often taught, often. So it endure constant defeats and continue to go to the set target. There is no such switch to Izi in life. =)
Not at all. There are simply areas where traditional methods cannot be applied. Well, as additional "classes" also works well.
So why not release interactive entertainment that would teach people to play musical instruments, write poetry, understand painting?
And there are probably such. Just the main direction of the industry is completely different. First of all – money. Even if you want to create such a project, you will need money. If you want to make its spread mass – even more money. And if to create such a game you will have to cut the heels of the spinal jester before, this is also a very favorable outcome.
Although, the most important and "popularizer" in new technologies, as for me, these are tools. There would be statistics how many people have attracted to the music of Guitar Hero the Supply Guitar Pro and Fruityloops ..
It’s very good that you answered me and that you were very convincing. Thank you!
However, even if you play the “Golden City” at an extremely primitive level – this will be your reading. The number of options that you can implement in work on a small play will always be more than ways to pass the game.
So you have learned to optimize your resources and reserves in the game Diablo, and meanwhile, as this specifically influenced your life? Playing the “Golden City” you develop a hearing, taste, fine motor skills, attentiveness and a sense of rhythm.
